TANK Versions

Basic Rules of the Tag system:

  1. Each tank has 5 tags in its name; Tags do not affect Stats themselves, they affect the probability of a stat selected for leveling up, every time your Tank earn a level.

  2. In accordance with the table below, it will be indicated which tags will give pros and cons to the corresponding probabilities of characteristics;

  3. One tag can affect several bonuses and minuses;

  4. The formation of tags is done randomly, none of the tags provides a significant advantage on its own, and taking into account the number of tags, it is almost impossible to collect the perfect combination;

  5. When the characteristic has reached its maximum, it is excluded from the list of issued bonuses. All percentages are distributed equally to the remaining characteristics.

Performance distribution base - BBBBB

What you see below are the standard probabilities. For example, your Tank goes from level 1 to level 2. When it has the BBBBB Name tag, there is a 16% its speed gets leveled up, 18% its armor and so on. How much the selected characteristics get leveled up for you can see on the Initial Characteristics.

Speed
Armor
Ricochet
Fire Rate
Shot Damage
Luck
Amplification

16%

18%

11%

16%

18%

11%

10%

Tags

Tag
Speed
Armor
Ricochet
Fire Rate
Shot Damage
Luck
Amplification

B

A

-1.50%

1.50%

S

1.50%

-1.50%

R

-1.50%

1.50%

F

1.50%

-1.50%

D

-1.50%

1.50%

L

-1.50%

1.50%

I

-0.75%

-0.75%

1.50%

E

1.50%

-1.50%

1.50%

-1.50%

Y

1.50%

1.50%

-1.50%

-1.50%

W

-1.50%

1.50%

-1.50%

1.50%

Z

-1.50%

1.50%

1.50%

-1.50%

Q

1.50%

-1.50%

1.50%

-1.50%

T

-1.50%

-1.50%

1.50%

1.50%

N

-1.50%

-1.50%

1.50%

1.50%

G

-1.50%

1.50%

1.50%

-1.50%

X

1.50%

-1.50%

-1.50%

1.50%

1.50%

-1.50%

U

1.50%

1.50%

1.50%

-1.50%

-1.50%

-1.50%

O

-1.50%

-1.50%

-1.50%

1.50%

1.50%

1.50%

K

-1.50%

1.50%

1.50%

-1.50%

1.50%

-1.50%

J

-1.50%

1.50%

-1.50%

-1.50%

1.50%

1.50%

M

1.50%

-1.50%

-1.50%

1.50%

-1.50%

1.50%

Let's take a look at some examples to comprehend the idea of Tags a bit better.

Tank examples:

Tags
Speed
Armor
Ricochet
Fire Rate
Shot Damage
Luck
Amplification

BBBBM

17.50%

16.50%

9.50%

16%

19.50%

9.50%

11.50%

ADABM

13%

19.50%

9.50%

16%

21%

9.50%

11.50%

XXEOM

20.50%

10.50%

5%

22%

24%

11%

7%

ВВВВВ

16%

18%

11%

16%

18%

11%

10%

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