TANK Versions

Basic Rules of the Tag system:

  1. Each tank has 5 tags in its name; Tags do not affect Stats themselves, they affect the probability of a stat selected for leveling up, every time your Tank earn a level.

  2. In accordance with the table below, it will be indicated which tags will give pros and cons to the corresponding probabilities of characteristics;

  3. One tag can affect several bonuses and minuses;

  4. The formation of tags is done randomly, none of the tags provides a significant advantage on its own, and taking into account the number of tags, it is almost impossible to collect the perfect combination;

  5. When the characteristic has reached its maximum, it is excluded from the list of issued bonuses. All percentages are distributed equally to the remaining characteristics.

Performance distribution base - BBBBB

What you see below are the standard probabilities. For example, your Tank goes from level 1 to level 2. When it has the BBBBB Name tag, there is a 16% its speed gets leveled up, 18% its armor and so on. How much the selected characteristics get leveled up for you can see on the Initial Characteristics.

SpeedArmorRicochetFire RateShot DamageLuckAmplification

16%

18%

11%

16%

18%

11%

10%

Tags

TagSpeedArmorRicochetFire RateShot DamageLuckAmplification

B

A

-1.50%

1.50%

S

1.50%

-1.50%

R

-1.50%

1.50%

F

1.50%

-1.50%

D

-1.50%

1.50%

L

-1.50%

1.50%

I

-0.75%

-0.75%

1.50%

E

1.50%

-1.50%

1.50%

-1.50%

Y

1.50%

1.50%

-1.50%

-1.50%

W

-1.50%

1.50%

-1.50%

1.50%

Z

-1.50%

1.50%

1.50%

-1.50%

Q

1.50%

-1.50%

1.50%

-1.50%

T

-1.50%

-1.50%

1.50%

1.50%

N

-1.50%

-1.50%

1.50%

1.50%

G

-1.50%

1.50%

1.50%

-1.50%

X

1.50%

-1.50%

-1.50%

1.50%

1.50%

-1.50%

U

1.50%

1.50%

1.50%

-1.50%

-1.50%

-1.50%

O

-1.50%

-1.50%

-1.50%

1.50%

1.50%

1.50%

K

-1.50%

1.50%

1.50%

-1.50%

1.50%

-1.50%

J

-1.50%

1.50%

-1.50%

-1.50%

1.50%

1.50%

M

1.50%

-1.50%

-1.50%

1.50%

-1.50%

1.50%

Let's take a look at some examples to comprehend the idea of Tags a bit better.

Tank examples:

TagsSpeedArmorRicochetFire RateShot DamageLuckAmplification

BBBBM

17.50%

16.50%

9.50%

16%

19.50%

9.50%

11.50%

ADABM

13%

19.50%

9.50%

16%

21%

9.50%

11.50%

XXEOM

20.50%

10.50%

5%

22%

24%

11%

7%

ВВВВВ

16%

18%

11%

16%

18%

11%

10%

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