TANK Versions
Basic Rules of the Tag system:
Each tank has 5 tags in its name; Tags do not affect Stats themselves, they affect the probability of a stat selected for leveling up, every time your Tank earn a level.
In accordance with the table below, it will be indicated which tags will give pros and cons to the corresponding probabilities of characteristics;
One tag can affect several bonuses and minuses;
The formation of tags is done randomly, none of the tags provides a significant advantage on its own, and taking into account the number of tags, it is almost impossible to collect the perfect combination;
When the characteristic has reached its maximum, it is excluded from the list of issued bonuses. All percentages are distributed equally to the remaining characteristics.
Performance distribution base - BBBBB
What you see below are the standard probabilities. For example, your Tank goes from level 1 to level 2. When it has the BBBBB Name tag, there is a 16% its speed gets leveled up, 18% its armor and so on. How much the selected characteristics get leveled up for you can see on the Initial Characteristics.
16%
18%
11%
16%
18%
11%
10%
Tags
B
A
-1.50%
1.50%
S
1.50%
-1.50%
R
-1.50%
1.50%
F
1.50%
-1.50%
D
-1.50%
1.50%
L
-1.50%
1.50%
I
-0.75%
-0.75%
1.50%
E
1.50%
-1.50%
1.50%
-1.50%
Y
1.50%
1.50%
-1.50%
-1.50%
W
-1.50%
1.50%
-1.50%
1.50%
Z
-1.50%
1.50%
1.50%
-1.50%
Q
1.50%
-1.50%
1.50%
-1.50%
T
-1.50%
-1.50%
1.50%
1.50%
N
-1.50%
-1.50%
1.50%
1.50%
G
-1.50%
1.50%
1.50%
-1.50%
X
1.50%
-1.50%
-1.50%
1.50%
1.50%
-1.50%
U
1.50%
1.50%
1.50%
-1.50%
-1.50%
-1.50%
O
-1.50%
-1.50%
-1.50%
1.50%
1.50%
1.50%
K
-1.50%
1.50%
1.50%
-1.50%
1.50%
-1.50%
J
-1.50%
1.50%
-1.50%
-1.50%
1.50%
1.50%
M
1.50%
-1.50%
-1.50%
1.50%
-1.50%
1.50%
Let's take a look at some examples to comprehend the idea of Tags a bit better.
Tank examples:
BBBBM
17.50%
16.50%
9.50%
16%
19.50%
9.50%
11.50%
ADABM
13%
19.50%
9.50%
16%
21%
9.50%
11.50%
XXEOM
20.50%
10.50%
5%
22%
24%
11%
7%
ВВВВВ
16%
18%
11%
16%
18%
11%
10%
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