Report 04.02.2022

What has been done:

1. API server:

  1. Selection of opponents according to the settings of the rooms by ratings/levels;

  2. Collection of game metrics;

  3. Implemented a mechanism for connecting to external game servers;

2. Game client:

  1. Changing the splash screen in WebGL WebGL Build Optimization in Unity Cloud Development of a general algorithm for the system for the appearance of game bonuses;

  2. Development of a mechanism for the lifetime of game bonuses;

  3. Developed bonus "Flight";

  4. Developed bonus “Invulnerability”;

  5. Designed by “Super Power”;

  6. Developed bonus “Stop time”;

  7. Developed bonus "Additional experience";

  8. Developed bonus “Explosion”;

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