✅Report 15.04.2022
What has been done:
API Server:
Dev API for matchmaking;
Logging matches in the database;
Logging purchases of bullets in the database;
Logging tank repairs in the database;
Advanced logging of user inputs;
Kill statistics;
Debugging work;
Game Server:
Shutting down the server if there is a
.fresh-build
file (for the needs of DevOps);API for shutting down the server (for the needs of DevOps);
Expanded list of metrics;
Implementation of a tool for conducting stress tests to load server resources;
Debugging work related to memory overflow on the game server (increased the number of logs for more detailed debugging);
Customer:
In the "Quick Match" mode, weekly statistics of kills are displayed;
In the works: smoothing the display of users with a high ping rate;
In the works: increasing the amount of data controlled by the server during the match;
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