Report 15.04.2022
What has been done:
  1. 1.
    API Server:
    1. 1.
      Dev API for matchmaking;
    2. 2.
      Logging matches in the database;
    3. 3.
      Logging purchases of bullets in the database;
    4. 4.
      Logging tank repairs in the database;
    5. 5.
      Advanced logging of user inputs;
    6. 6.
      Kill statistics;
    7. 7.
      Debugging work;
  2. 2.
    Game Server:
    1. 1.
      Shutting down the server if there is a .fresh-build file (for the needs of DevOps);
    2. 2.
      API for shutting down the server (for the needs of DevOps);
    3. 3.
      Expanded list of metrics;
    4. 4.
      Implementation of a tool for conducting stress tests to load server resources;
    5. 5.
      Debugging work related to memory overflow on the game server (increased the number of logs for more detailed debugging);
  3. 3.
    Customer:
    1. 1.
      In the "Quick Match" mode, weekly statistics of kills are displayed;
    2. 2.
      In the works: smoothing the display of users with a high ping rate;
    3. 3.
      In the works: increasing the amount of data controlled by the server during the match;
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