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Report 15.04.2022
What has been done:
- 1.API Server:
- 1.Dev API for matchmaking;
- 2.Logging matches in the database;
- 3.Logging purchases of bullets in the database;
- 4.Logging tank repairs in the database;
- 5.Advanced logging of user inputs;
- 6.Kill statistics;
- 7.Debugging work;
- 2.Game Server:
- 1.Shutting down the server if there is a
.fresh-build
file (for the needs of DevOps); - 2.API for shutting down the server (for the needs of DevOps);
- 3.Expanded list of metrics;
- 4.Implementation of a tool for conducting stress tests to load server resources;
- 5.Debugging work related to memory overflow on the game server (increased the number of logs for more detailed debugging);
- 3.Customer:
- 1.In the "Quick Match" mode, weekly statistics of kills are displayed;
- 2.In the works: smoothing the display of users with a high ping rate;
- 3.In the works: increasing the amount of data controlled by the server during the match;
Last modified 1yr ago