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Report 18.02.2022
What was completed:
- 1.API Server:
- 1.Load/Update list of games servers from databases
- 2.Server-Sent Events Surface Channel (there is only so much matchmaking);
- 3.Handling documentation open API;
- 2.Client:
- 1.Generation [async http] client from open API;
- 2.Consumer authorizations;
- 3.Auto-renewal access_token;
- 4.Rating table subdivided into API;
- 5.Connection to the API server;
- 3.Game:
- 1.Integration of this API for connecting to a server;
- 2.Integration of consultants providing information on interlocking games;
- 3.Integration of information providers about the characteristics of a tank sub-locked to the current mat;
- 4.In the realization of puzzles and transmitters, the image of a tank in the match;
- 5.There is a task and determination of cards at the starting point;
- 6.Code refactoring ;
Last modified 1yr ago