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Report 18.02.2022

What was completed:
  1. 1.
    API Server:
    1. 1.
      Load/Update list of games servers from databases
    2. 2.
      Server-Sent Events Surface Channel (there is only so much matchmaking);
    3. 3.
      Handling documentation open API;
  2. 2.
    Client:
    1. 1.
      Generation [async http] client from open API;
    2. 2.
      Consumer authorizations;
    3. 3.
      Auto-renewal access_token;
    4. 4.
      Rating table subdivided into API;
    5. 5.
      Connection to the API server;
  3. 3.
    Game:
    1. 1.
      Integration of this API for connecting to a server;
    2. 2.
      Integration of consultants providing information on interlocking games;
    3. 3.
      Integration of information providers about the characteristics of a tank sub-locked to the current mat;
    4. 4.
      In the realization of puzzles and transmitters, the image of a tank in the match;
    5. 5.
      There is a task and determination of cards at the starting point;
    6. 6.
      Code refactoring ;