CryptoTanks
  • Introduction
  • Game
    • How to Start
    • Game Design
      • Maps
      • Description of Game Obstacles
      • Game Objects
      • The Game and the Rules of Battle
      • Betting Arena
      • Description of Game Menus
      • Level and Experience
      • User Authorization
      • Settings
    • How to Mint
  • Functionality
    • Profile
    • Hangar
    • Minting Page
  • Tokens
    • $GTANK Token
    • $TANK Token
    • Token Information
  • Roadmap
  • Changelog
    • ✅Report 14.01.2022
    • ✅Report 21.01.2022
    • ✅Report 28.01.2022
    • ✅Report 04.02.2022
    • ✅Report 11.02.2022
    • ✅Report 18.02.2022
    • ✅Report 25.02.2022
    • ✅Report 04.03.2022
    • ✅Report 11.03.2022
    • ✅Report 18.03.2022
    • ✅Report 25.03.2022
    • ✅Report 01.04.2022
    • ✅Report 08.04.2022
    • ✅Report 15.04.2022
    • ✅Report 22.04.2022
    • ✅Report 29.04.2022
    • ✅Report 6.05.2022
    • ✅Report 13.05.2022
    • ✅Report 20.05.2022
    • ✅Report 27.05.2022
    • ✅Report 03.06.2022
    • ✅Report 10.06.2022
    • ✅Report 17.06.2022
    • ✅Report 24.06.2022
    • ✅Report 01.07.2022
    • ✅Report 08.07.2022
    • ✅Report 15.07.2022
    • ✅Report 22.07.2022
    • ✅Report 29.07.2022
    • ✅Report 05.08.2022
    • ✅Report 12.08.2022
    • ✅Report 19.08.2022
    • ✅Report 26.08.2022
    • ✅Report 02.09.2022
    • ✅Report 09.09.2022
    • ✅Report 16.09.2022
    • ✅Report 23.09.2022
    • ✅Report 30.09.2022
    • ✅Report 07.10.2022
    • ✅Report 14.10.2022
    • ✅Report 21.10.2022
    • ✅Report 28.10.2022
    • ✅Report 03.11.2022
    • ✅Report 11.11.2022
    • ✅Report 25.11.2022
    • ✅Report 02.12.2022
    • ✅Report 09.12.2022
    • ✅Report 16.12.2022
  • Development Stack
  • Contacts
  • NFT
    • Tank NFTs
    • Initial Characteristics
    • Efficiency, Stars and Ranking
    • NFT Distribution
    • Super Bonuses
    • Countries
    • Bullets
    • TANK Versions
  • Legal
    • Terms of use
    • Privacy policy
    • Cookie policy
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  1. Changelog

Report 18.02.2022

What was completed:

  1. API Server:

    1. Load/Update list of games servers from databases

    2. Server-Sent Events Surface Channel (there is only so much matchmaking);

    3. Handling documentation open API;

  2. Client:

    1. Generation [async http] client from open API;

    2. Consumer authorizations;

    3. Auto-renewal access_token;

    4. Rating table subdivided into API;

    5. Connection to the API server;

  3. Game:

    1. Integration of this API for connecting to a server;

    2. Integration of consultants providing information on interlocking games;

    3. Integration of information providers about the characteristics of a tank sub-locked to the current mat;

    4. In the realization of puzzles and transmitters, the image of a tank in the match;

    5. There is a task and determination of cards at the starting point;

    6. Code refactoring ;

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Last updated 3 years ago

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