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Report 25.02.2022

What has been done:
  1. 1.
    API Server:
    1. 1.
      Adaptation of Server-Sent Events to WebGL version (+tests);
    2. 2.
      Timeouts for game rooms (+tests);
    3. 3.
      Open API extension;
  2. 2.
    Client:
    1. 1.
      Loading and displaying images of tanks;
    2. 2.
      Using the matchmaking API;
    3. 3.
      Using data from the server in the top status panel;
    4. 4.
      Adaptation of ServerSentEvents to WebGL version;
    5. 5.
      Adaptation of asynchronous API to WebGL version;
    6. 6.
      Develop and display super bonuses during battle;
    7. 7.
      Load testing automation;
    8. 8.
      Writing autotests;
  3. 3.
    Game:
    1. 1.
      Network API integration for communication with the lobby server;
    2. 2.
      Development of a super bonus “Super Crit”;
    3. 3.
      Development of the super bonus “Double Shot”;
    4. 4.
      Development of the super bonus “Immortality”;
    5. 5.
      Development of the super bonus “Trickster”;
    6. 6.
      Debugging and code refactoring;