CryptoTanks
  • Introduction
  • Game
    • How to Start
    • Game Design
      • Maps
      • Description of Game Obstacles
      • Game Objects
      • The Game and the Rules of Battle
      • Betting Arena
      • Description of Game Menus
      • Level and Experience
      • User Authorization
      • Settings
    • How to Mint
  • Functionality
    • Profile
    • Hangar
    • Minting Page
  • Tokens
    • $GTANK Token
    • $TANK Token
    • Token Information
  • Roadmap
  • Changelog
    • ✅Report 14.01.2022
    • ✅Report 21.01.2022
    • ✅Report 28.01.2022
    • ✅Report 04.02.2022
    • ✅Report 11.02.2022
    • ✅Report 18.02.2022
    • ✅Report 25.02.2022
    • ✅Report 04.03.2022
    • ✅Report 11.03.2022
    • ✅Report 18.03.2022
    • ✅Report 25.03.2022
    • ✅Report 01.04.2022
    • ✅Report 08.04.2022
    • ✅Report 15.04.2022
    • ✅Report 22.04.2022
    • ✅Report 29.04.2022
    • ✅Report 6.05.2022
    • ✅Report 13.05.2022
    • ✅Report 20.05.2022
    • ✅Report 27.05.2022
    • ✅Report 03.06.2022
    • ✅Report 10.06.2022
    • ✅Report 17.06.2022
    • ✅Report 24.06.2022
    • ✅Report 01.07.2022
    • ✅Report 08.07.2022
    • ✅Report 15.07.2022
    • ✅Report 22.07.2022
    • ✅Report 29.07.2022
    • ✅Report 05.08.2022
    • ✅Report 12.08.2022
    • ✅Report 19.08.2022
    • ✅Report 26.08.2022
    • ✅Report 02.09.2022
    • ✅Report 09.09.2022
    • ✅Report 16.09.2022
    • ✅Report 23.09.2022
    • ✅Report 30.09.2022
    • ✅Report 07.10.2022
    • ✅Report 14.10.2022
    • ✅Report 21.10.2022
    • ✅Report 28.10.2022
    • ✅Report 03.11.2022
    • ✅Report 11.11.2022
    • ✅Report 25.11.2022
    • ✅Report 02.12.2022
    • ✅Report 09.12.2022
    • ✅Report 16.12.2022
  • Development Stack
  • Contacts
  • NFT
    • Tank NFTs
    • Initial Characteristics
    • Efficiency, Stars and Ranking
    • NFT Distribution
    • Super Bonuses
    • Countries
    • Bullets
    • TANK Versions
  • Legal
    • Terms of use
    • Privacy policy
    • Cookie policy
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  1. Changelog

Report 04.03.2022

What has been done:

  1. API Server:

    1. Development of the in-game economy;

    2. Development of rewards for completing the match;

    3. Debugging work;

    4. Open API extension;

  2. Customer:

    1. Debugging work with the game timer;

    2. Debugging work with the timings of the appearance of bonuses;

    3. Work with the transfer of statistics data, at the end of the match;

    4. Debugging work with displaying the map and map objects;

    5. Debugging work with displaying tank models by the data transmitted from the server;

    6. Load testing automation;

    7. Writing autotests;

  3. Game:

    1. Working and debugging the network API to communicate with the lobby server;

    2. Debugging work of matchmaking and entering the match by timer;

    3. Debugging work with the Super bonuses module;

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Last updated 3 years ago

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