Updated game camera logic to work with seamless textures;
7.
Implemented the logic of the characteristics of tanks from the side of Unity;
8.
Connected the logic of the game interface (timer, damage, HP);
9.
Implemented the logic of distribution of players by rooms when the limit of 6 people is reached;
10.
Debugging work with the game interface (layout for different resolutions and screen formats);
11.
Refactoring code on the game scene;
2.
API server:
1.
Player rating;
2.
Rating table;
3.
A generalized algorithm for creating rooms, taking into account the limitations of the boundaries of each room and the individual parameters of the players.
3.
Game server:
1.
Web server with the following functionality: viewing logs and build versions.