Report 29.07.2022
What was done:
Lobby Server:
Implemented the mechanics of splitting room states for group/single battles;
Implemented the creation of team games “Capture the Flag”;
Debugging;
Server/Client:
Implemented the mechanic of picking up and fighting for the flag on the map;
Implemented the mechanics of the appearance of the flag at specified points on the map;
Implemented flag bases, which are control points on the map and bring victory points to teams that are awarded at the time the flag is transferred to the base;
Implemented the mechanics of infinite and limited tank respawns during group battles;
Implemented the mechanics of slowing down the player's movement when a tank holds the flag;
The main logic of the “Flag Battle” mode has been implemented - the mode is being tested and debugged;
“Base capture” mode - 60% completed;
Debugging;
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