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Report 29.07.2022
What was done:
- 1.Lobby Server:
- 1.Implemented the mechanics of splitting room states for group/single battles;
- 2.Implemented the creation of team games “Capture the Flag”;
- 3.Debugging;
- 2.Server/Client:
- 1.Implemented the mechanic of picking up and fighting for the flag on the map;
- 2.Implemented the mechanics of the appearance of the flag at specified points on the map;
- 3.Implemented flag bases, which are control points on the map and bring victory points to teams that are awarded at the time the flag is transferred to the base;
- 4.Implemented the mechanics of infinite and limited tank respawns during group battles;
- 5.Implemented the mechanics of slowing down the player's movement when a tank holds the flag;
- 6.The main logic of the “Flag Battle” mode has been implemented - the mode is being tested and debugged;
- 7.“Base capture” mode - 60% completed;
- 8.Debugging;
Last modified 1yr ago