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Report 29.07.2022

What was done:
  1. 1.
    Lobby Server:
    1. 1.
      Implemented the mechanics of splitting room states for group/single battles;
    2. 2.
      Implemented the creation of team games “Capture the Flag”;
    3. 3.
      Debugging;
  2. 2.
    Server/Client:
    1. 1.
      Implemented the mechanic of picking up and fighting for the flag on the map;
    2. 2.
      Implemented the mechanics of the appearance of the flag at specified points on the map;
    3. 3.
      Implemented flag bases, which are control points on the map and bring victory points to teams that are awarded at the time the flag is transferred to the base;
    4. 4.
      Implemented the mechanics of infinite and limited tank respawns during group battles;
    5. 5.
      Implemented the mechanics of slowing down the player's movement when a tank holds the flag;
    6. 6.
      The main logic of the “Flag Battle” mode has been implemented - the mode is being tested and debugged;
    7. 7.
      “Base capture” mode - 60% completed;
    8. 8.
      Debugging;