CryptoTanks
  • Introduction
  • Game
    • How to Start
    • Game Design
      • Maps
      • Description of Game Obstacles
      • Game Objects
      • The Game and the Rules of Battle
      • Betting Arena
      • Description of Game Menus
      • Level and Experience
      • User Authorization
      • Settings
    • How to Mint
  • Functionality
    • Profile
    • Hangar
    • Minting Page
  • Tokens
    • $GTANK Token
    • $TANK Token
    • Token Information
  • Roadmap
  • Changelog
    • ✅Report 14.01.2022
    • ✅Report 21.01.2022
    • ✅Report 28.01.2022
    • ✅Report 04.02.2022
    • ✅Report 11.02.2022
    • ✅Report 18.02.2022
    • ✅Report 25.02.2022
    • ✅Report 04.03.2022
    • ✅Report 11.03.2022
    • ✅Report 18.03.2022
    • ✅Report 25.03.2022
    • ✅Report 01.04.2022
    • ✅Report 08.04.2022
    • ✅Report 15.04.2022
    • ✅Report 22.04.2022
    • ✅Report 29.04.2022
    • ✅Report 6.05.2022
    • ✅Report 13.05.2022
    • ✅Report 20.05.2022
    • ✅Report 27.05.2022
    • ✅Report 03.06.2022
    • ✅Report 10.06.2022
    • ✅Report 17.06.2022
    • ✅Report 24.06.2022
    • ✅Report 01.07.2022
    • ✅Report 08.07.2022
    • ✅Report 15.07.2022
    • ✅Report 22.07.2022
    • ✅Report 29.07.2022
    • ✅Report 05.08.2022
    • ✅Report 12.08.2022
    • ✅Report 19.08.2022
    • ✅Report 26.08.2022
    • ✅Report 02.09.2022
    • ✅Report 09.09.2022
    • ✅Report 16.09.2022
    • ✅Report 23.09.2022
    • ✅Report 30.09.2022
    • ✅Report 07.10.2022
    • ✅Report 14.10.2022
    • ✅Report 21.10.2022
    • ✅Report 28.10.2022
    • ✅Report 03.11.2022
    • ✅Report 11.11.2022
    • ✅Report 25.11.2022
    • ✅Report 02.12.2022
    • ✅Report 09.12.2022
    • ✅Report 16.12.2022
  • Development Stack
  • Contacts
  • NFT
    • Tank NFTs
    • Initial Characteristics
    • Efficiency, Stars and Ranking
    • NFT Distribution
    • Super Bonuses
    • Countries
    • Bullets
    • TANK Versions
  • Legal
    • Terms of use
    • Privacy policy
    • Cookie policy
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  1. NFT

NFT Distribution

Tank's Rarity:

Type
Chance
Categories
Amount

Common

70%

4

7,000

Rare

25%

3

2,500

Legendary

5%

1

500

Groups refer to the different designs each rarity has. Each group has 7 categories of designs with different probabilities for each category.

As you can also see each design type (Armor, Chassis, Tower, Gun) has a characteristic next to it. That is because each type boosts that characteristic. The less probable a category of the design type is the more it boosts its corresponding characteristic. If you are confused take a look at the tables below!

Common:

Characteristics
Type
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

Body

40%

25%

15%

10%

6%

3%

1%

Speed

Chassis

49%

23%

13%

9%

4.50%

1%

0.50%

Ricochet

Tower

47%

23%

14%

9%

5%

1.50%

0.50%

Rate of Fire

Gun

52%

22%

13%

8%

3.50%

1%

0.50%

Boost of Characteristics according to the Category of the design type (Common):

Characteristics
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

1

2

3

5

8

10

12

Speed

0.5

1

1.5

2

2.7

3.5

4

Ricochet

0.2

0.3

0.4

0.55

0.7

0.8

0.95

Rate of Fire

0.4

0.7

1

1.5

2

3

3.5

So category 7 of Body boosts your Tank's Armor by 12, category 3 of Tower boosts your Tank's Ricochet by 0.3, and so on and so forth!

Rare:

Characteristics
Type
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

Body

50%

32%

10%

5%

2%

0.70%

0.30%

Speed

Chassis

55%

31%

9%

3%

1.30%

0.50%

0.20%

Ricochet

Tower

54%

31%

9%

3.80%

1.40%

0.60%

0.20%

Rate of Fire

Gun

60%

27%

8.50%

2.70%

1.20%

0.45%

0.15%

Boost of Characteristics according to the Category of the design type (Rare):

Characteristics
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

1.5

2.5

4

6

9

11

14

Speed

0.7

1.2

1.8

2.3

3

4

4.5

Ricochet

0.25

0.35

0.45

0.6

0.8

0.9

1.1

Rate of Fire

0.6

0.8

1.2

1.7

2.3

3.4

3.9

As you can see Rare design types boost a characteristic more than a common one. For example, Category 1 of Gun for common Rarity props up Rate of Fire by 0.4, while in rare for 0.6.

Legendary:

Characteristics
Type
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

Body

75%

14%

6%

3.60%

1%

0.30%

0.10%

Speed

Chassis

80%

12%

4%

3.20%

0.67%

0.10%

0.03%

Ricochet

Tower

78%

13%

4.80%

3.44%

0.60%

0.13%

0.04%

Rate of Fire

Gun

82%

11.30%

3.70%

2.40%

0.48%

0.10%

0.03%

Boost of Characteristics according to the Category of the design type (Legendary):

Characteristics
Category 1
Category 2
Category 3
Category 4
Category 5
Category 6
Category 7

Armor

2

3

5

8

10

12

15

Speed

0.8

1.4

2.2

2.7

3.5

4.5

5.2

Ricochet

0.3

0.4

0.5

0.7

0.9

1

1.2

Rate of Fire

0.7

0.9

1.35

1.85

2.5

3.6

4.7

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Last updated 2 years ago

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