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The Game and the Rules of Battle

In the game and rules of a battle section, all the mechanics and rules will be described in detail, according to which the fights and the selection of opponents will take place.

General description of the rules

General description of the rules of the game for all types of battles:
  1. 1.
    A random battle map is selected on which the next battle will be held. The map is selected from the list of previously created maps. Below is an example of the appearance of several maps;
  2. 2.
    After entering the battle, preparations for the battle are underway and a countdown timer of 15 seconds is started. In 15 seconds, players can explore the battle map, find their tank and see the location of enemy tanks. When the timer ends, the inscription “Start" appears, which informs the players about the beginning of the battle;
  3. 3.
    6 people take part in the battle;
  4. 4.
    The first 3 seconds of the battle all players are in a state of Respawn (see clause 3.2.3. Mechanics of respawn);
  5. 5.
    The main battle timer lasts 180 seconds or 3 minutes. All players will have a battle timer displayed at the top of the screen;
  6. 6.
    During the battle, bonuses will appear:
    1. 1.
      Automatic bonuses appear once every 20-30 seconds, in a random place on the map. The lifetime of the bonus on the map is 10 seconds, after which the bonus disappears if the players did not take it;
    2. 2.
      Activated bonuses appear once every 15-20 seconds in a random place on the map. The lifetime of the bonus on the map is 10 seconds, after which the bonus disappears if the players did not take it;
    3. 3.
      Experience bonus, appears no more than once per fight (may not appear) at any time starting from 15 seconds from the start of the fight and ending with 160 seconds. The lifetime of the bonus on the map is 30 seconds, after which the bonus disappears if the players did not take it;
  7. 7.
    After receiving lethal damage, the losing player sees a modal window with the results of the battle (see section 3.4. Description of the game menus);
  8. 8.
    When 60 seconds of the battle passes, it is necessary to notify the players that there are 2 minutes left until the end of the main battle time;
  9. 9.
    When 120 seconds of combat passes, it is necessary to notify the players that there is one minute left until the end of the main battle time;
  10. 10.
    When 170 seconds of combat have passed, the timer starts counting down from 10 seconds and ending with 0;
  11. 11.
    After the main timer is over, the “survival” phase begins;
  12. 12.
    The countdown timer is being replaced with a stopwatch and now the time does not decrease, but increases, showing how long the ”Survival" phase is on;
  13. 13.
    The battle is considered completed when only one tank remains;
  14. 14.
    After the end of the battle, the winner sees a reward window with the text "vIctory” and statistics of the battle (see section 3.4. Description of the game menus);
  15. 15.
    The "survival" phase causes permanent damage to all surviving tanks. The frequency of damage is once every 3 seconds. The damage inflicted increases with the duration of the survival phase. The table ”Survival Phase" describes the damage progression.
Survival phase table:
Time since the beginning of the phase
Damage per hit
0-15 seconds
3 p. (5 hits for 15 damage in total)
16-30 seconds
4 p. (5 hits for 20 damage in total)
31-45 seconds
6 p. (5 hits for 30 damage in total)
46-60 seconds
8 p. (5 hits for 40 damage in total)
61-75 seconds
10 p. (5 hits for 50 damage in total)
76+ seconds
12 p. (limitless)
Note: If all tanks were destroyed during the survival phase with the last blow, the battle is considered completed and the tank that destroyed the most tanks is declared the winner. If the winner is not determined by the number of destroyed tanks, the result of the damage done will be considered. If all values are zero, then the battle is declared completed without a winner, thereby all players receive minimal rewards.

Experience Battle

"Experience Battle" is a FFA mode in which players fight in a battle each for themselves. In the "Experience Battle" mode, all types of tanks, bonuses and power-ups are available.
To start a match, players do not need energy and players can play an unlimited number of matches per day.
All participants fight to gain experience and level up. A Tank NFT is required to participate in the battle. Each tank has its own levels and characteristics that directly affect its strength in battle. There are 6 players in the mode, all players enter the field randomly distributed between pre-set spawn locations. When entering a match, the player receives 1 experience point for participation. To get additional experience, players can destroy an enemy tank (1 experience), take the “Experience” bonus (2 experience), or take first place (5 experience).
Note: You cannot enter the Experience battle mode or apply to find opponents if you are in a group. Statistics are kept for the tank in the “Experience Battle” mode:
  • Amount of damage dealt;
  • Amount of enemies killed;
  • Amount of deaths;
  • Amount of bonuses collected;
  • Damage received.
Statistics will be displayed in the “Hangar” menu (see section 3.4.2 Hangar), for each tank individually.
If the tank of a player was destroyed by a critical hit, this tank loses 1 point of durability (see paragraph 3.4.2 Hangar). Durability can be lost in all matches, the results are not important. Durability is not lost for participating in the match.

Treasure Battle

Treasure Battle - This is an FFA mode in which players fight for themselves. All types of tank bonuses and power-ups are available.
A Tank NFT is required to participate in the battle. Each tank has its own levels and characteristics that directly affect its strength in battle. Six players take part in the match, all players enter the field randomly distributed between pre-set spawn locations.
Each tank has a fixed limit of matches per day, which is restored daily at the server’s set time, 00:00 UTC. If the tank did not spend the day’s fuel, the remaining fuel does not transfer to another day. In total, the tank has 20 units of fuel, regardless of the level or rarity of the tank. For the match, participants receive a reward in the form of experience, tokens, and rating.
  1. 1.
    Experience - is a reward for each match played, also participants can increase the amount of experience gained per match by destroying opponents, collecting the “Experience” bonus, or winning the match;
  2. 2.
    Tokens - a player can get tokens in two ways: destroy enemy tanks or take first place in a match. Destroying a tank or several tanks, the player receives a number of tokens depending on his Efficiency, the higher this indicator, the more income per match will be. Taking 1st place, the player also receives a reward in tokens, in the same way as for destroying a tank;
  3. 3.
    Rating is the main indicator of the level of play on a particular tank. The rating is individual for each tank, which is also saved when transferring the tank to other players. Depending on the rating level, opponents are selected for the upcoming match. Each tank in the match can either increase or decrease their rating, depending on the place and the destroyed tanks. The rating is divided into 8 leagues, the higher the league level, the higher the income in tokens for matches. You can see more about the income for leagues by clicking on the rating icon;
In a Treasure battle participating tanks lose 1 Durability per match, and tokens are required to restore Durability. Note: You cannot enter Treasure battle mode or apply to find opponents if you are in a group. Statistics are kept for the tank in the “Treasure Battle” mode:
  • Amount of damage dealt;
  • Amount of enemies killed;
  • Amount of deaths;
  • Amount of bonuses collected;
  • Damage received.
Statistics will be displayed in the “Hangar” menu (see section 3.4.2 Hangar), for each tank individually.
If the tank of a player was destroyed by a critical hit, this tank loses 2 points of durability (see paragraph 3.4.2 Hangar). Players lose 1 point of durability for participating in the match.

Matchmaking. Rating.

The game will provide a rating system, according to which players will search for opponents in all game modes. The rating system is formed only for the ”Race for treasure" battles.
Description of the rating:
  • Players lose 15 rating for participating in a battle;
  • Players earn 0 points of rating for 6th place (last place);
  • Players earn 5 points of rating for 5th place;
  • Players earn 9 points of rating for 4th place;
  • Players earn 14 points of rating for 3rd place;
  • Players earn 19 points of rating for 2nd place;
  • Players earn 26 points of rating for the Victory;
  • Players get additional 3 points of rating for eliminating an enemy;
  • If a player took part in the destruction of a tank, and by the time of its destruction by another player he is still alive, the player receives 1 rating.
Players have 1000 points of rating from the start. There is a table of ratings and awards below, which indicates the enemy search ranges and league ranges.
Rating and awards table:
league range
Enemy search range
Reward for the league in tokens
0-1199
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1200-1399
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1400-1599
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1600-1799
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1800-1999
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
2000-2399
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
2400-2799
-100<N<+100 (where N is the current value of the player's rating)
The values of the awards are not specified
2800
All players with a 2701+ rating
The values of the awards are not specified
Note: If the search for opponents takes longer than 20 seconds, the search boundaries are expanded by 50 ratings in both directions, in this case, if the search was not completed, the boundaries will increase proportionally, every 20 seconds 50 ratings will be added in both directions until enemies are found.
For top players, the search is carried out within all top players, if there are no such players in the game, after 5 minutes, it is necessary to notify the player of the absence of opponents, this rule applies only for “Race for treasure" matches, for "Fast matches”, players search among the 2001+ rating players.