The Game and the Rules of Battle
In the game and rules of a battle section, all the mechanics and rules will be described in detail, according to which the fights and the selection of opponents will take place.

General description of the rules

General description of the rules of the game for all types of battles:
  1. 1.
    A random battle map is selected on which the next battle will be held. The map is selected from the list of previously created maps. Below is an example of the appearance of several maps;
  2. 2.
    After entering the battle, preparations for the battle are underway and a countdown timer of 15 seconds is started. In 15 seconds, players can explore the battle map, find their tank and see the location of enemy tanks. When the timer ends, the inscription “Start" appears, which informs the players about the beginning of the battle;
  3. 3.
    6 people take part in the battle;
  4. 4.
    The first 3 seconds of the battle all players are in a state of Respawn (see clause 3.2.3. Mechanics of respawn);
  5. 5.
    The main battle timer lasts 180 seconds or 3 minutes. All players will have a battle timer displayed at the top of the screen;
  6. 6.
    During the battle, bonuses will appear:
    1. 1.
      Automatic bonuses appear once every 20-30 seconds, in a random place on the map. The lifetime of the bonus on the map is 10 seconds, after which the bonus disappears if the players did not take it;
    2. 2.
      Activated bonuses appear once every 15-20 seconds in a random place on the map. The lifetime of the bonus on the map is 10 seconds, after which the bonus disappears if the players did not take it;
    3. 3.
      Experience bonus, appears no more than once per fight (may not appear) at any time starting from 15 seconds from the start of the fight and ending with 160 seconds. The lifetime of the bonus on the map is 30 seconds, after which the bonus disappears if the players did not take it;
  7. 7.
    After receiving lethal damage, the losing player sees a modal window with the results of the battle (see section 3.4. Description of the game menus);
  8. 8.
    When 60 seconds of the battle passes, it is necessary to notify the players that there are 2 minutes left until the end of the main battle time;
  9. 9.
    When 120 seconds of combat passes, it is necessary to notify the players that there is one minute left until the end of the main battle time;
  10. 10.
    When 170 seconds of combat have passed, the timer starts counting down from 10 seconds and ending with 0;
  11. 11.
    After the main timer is over, the “survival” phase begins;
  12. 12.
    The countdown timer is being replaced with a stopwatch and now the time does not decrease, but increases, showing how long the ”Survival" phase is on;
  13. 13.
    The battle is considered completed when only one tank remains;
  14. 14.
    After the end of the battle, the winner sees a reward window with the text "vIctory” and statistics of the battle (see section 3.4. Description of the game menus);
  15. 15.
    The "survival" phase causes permanent damage to all surviving tanks. The frequency of damage is once every 3 seconds. The damage inflicted increases with the duration of the survival phase. The table ”Survival Phase" describes the damage progression.
Survival phase table:
Time since the beginning of the phase
Damage per hit
0-15 seconds
3 p. (5 hits for 15 damage in total)
16-30 seconds
4 p. (5 hits for 20 damage in total)
31-45 seconds
6 p. (5 hits for 30 damage in total)
46-60 seconds
8 p. (5 hits for 40 damage in total)
61-75 seconds
10 p. (5 hits for 50 damage in total)
76+ seconds
12 p. (limitless)
Note: If all tanks were destroyed during the survival phase with the last blow, the battle is considered completed and the tank that destroyed the most tanks is declared the winner. If the winner is not determined by the number of destroyed tanks, the result of the damage done will be considered. If all values are zero, then the battle is declared completed without a winner, thereby all players receive minimal rewards.

Fast match

Fast match is a FFA mode in which players fight in a battle each for themselves. In the "Fast match" mode, all types of tanks, bonuses and power-ups are available.
To start a match, players do not need energy and players can play an unlimited number of matches per day.
Players receive rewards for a “quick match” only in the form of experience. There is an experience limit of 50 points for each tank. If a player has fought and received 50 experience for tank A, then further battles for the current day will no longer bring him experience (experience for a bonus collected will also not bring experience).
In battles where players gain experience, statistics are kept for the tank in the “Quick Match” mode:
  • Amount of damage dealt;
  • Amount of enemies killed;
  • Amount of deaths;
  • Amount of bonuses collected;
  • Damage recieved.
Statistics will be displayed in the “Hangar” menu (see section 3.4.2 Hangar), for each tank individually.
If the tank of a player was destroyed by a critical hit, this tank loses 1 point of durability (see paragraph 3.4.2 Hangar). Durability can be lost in all matches, the results are not important. Durability is not lost for participating in the match.

Race for treasure

Race for treasure - This is an FFA mode in which players fight each for themselves. All types of tanks bonuses and power-ups are available.
Players need energy to start a match. Players can play a limited number of matches per day. 20 points of energy are allocated for each account. The energy is fully restored once a day at 00:00 UTC+0.
The reward for the ”Treasure Race" players receive in the form of experience and tokens (the main currency in the game which is NFT token).
Statistics are kept for the tank in the “Race for treasure” mode:
  • Amount of damage dealt;
  • Amount of enemies killed;
  • Amount of deaths;
  • Amount of bonuses collected;
  • Damage received.
Statistics will be displayed in the “Hangar” menu (see section 3.4.2 Hangar), for each tank individually.
If the tank of a player was destroyed by a critical hit, this tank loses 2 points of durability (see paragraph 3.4.2 Hangar). Players lose 1 point of durability for participating in the match.

Matchmaking. Rating.

The game will provide a rating system, according to which players will search for opponents in all game modes. The rating system is formed only for the ”Race for treasure" battles.
Description of the rating:
  • Players lose 15 rating for participating in a battle;
  • Players earn 0 points of rating for 6th place (last place);
  • Players earn 5 points of rating for 5th place;
  • ЗPlayers earn 9 points of rating for 4th place;
  • Players earn 13 points of rating for 3rd place;
  • Players earn 19 points of rating for 2nd place;
  • Players earn 25 points of rating for the Victory;
  • Players get additional 3 points of rating for eliminating an enemy;
  • If a player took part in the destruction of a tank, and by the time of its destruction by another player he is still alive, the player receives 1 rating.
Players have 1000 points of rating from the start. There is a table of ratings and awards below, which indicates the enemy search ranges and league ranges.
Rating and awards table:
league range
Enemy search range
Reward for the league in tokens
0-800
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
801-1000
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1001-1200
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1201-1400
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1401-1600
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1601-1800
-50<N<+50 (where N is the current value of the player's rating)
The values of the awards are not specified
1801-2000
-100<N<+100 (where N is the current value of the player's rating)
The values of the awards are not specified
2001-2400
-100<N<+100 (where N is the current value of the player's rating)
The values of the awards are not specified
2401-2800
-150<N<+150 (where N is the current value of the player's rating)
The values of the awards are not specified
2801-3200
-150<N<+150 (where N is the current value of the player's rating)
The values of the awards are not specified
3201+
All players with a higher rating 3001+
The values of the awards are not specified
Note: If the search for opponents takes longer than 20 seconds, the search boundaries are expanded by 50 ratings in both directions, in this case if the search was not completed, the boundaries will increase proportionally, every 20 seconds 50 ratings will be added in both directions, until enemies are found.
For top players, the search is carried out within all top players, if there are no such players in the game, after 5 minutes, it is necessary to notify the player of the absence of opponents, this rule applies only for “Race for treasure" matches, for "Fast matches”, players search among the 2001+ rating players.